2019-12-08 19:37:15 +05:30

15 lines
284 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec4 ourColor;
out vec2 TexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
ourColor = vec4(aColor, 1.0);
TexCoord = aTexCoord;
}