2020-10-23 16:47:19 +05:30

11 lines
177 B
GLSL

#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec4 color;
out vec4 vColor;
void main()
{
gl_Position = vec4(position, 1.0);
vColor = color;
}