2018-02-18 14:02:33 +05:30

183 lines
4.8 KiB
C++

/*
This example was adapted from ugfx http://ugfx.org
It's a great example of many 2d objects in a 3d space (matrix transformations)
and show the capabilities of RA8875 chip.
Tested and worked with:
Teensy3,Teensy3.1,Arduino UNO,Arduino YUN,Arduino Leonardo,Stellaris
Works with Arduino 1.0.6 IDE, Arduino 1.5.8 IDE, Energia 0013 IDE
*/
#ifdef __AVR__
#define sinf sin
#endif
#define BLACK 0x0000
#define BLUE 0x001F
#define RED 0xF800
#define GREEN 0x07E0
#define CYAN 0x07FF
#define MAGENTA 0xF81F
#define YELLOW 0xFFE0
#define WHITE 0xFFFF
#define NDOTS 512 // Number of dots 512
#define SCALE 4096//4096
#define INCREMENT 512//512
#define PI2 6.283185307179586476925286766559
#define RED_COLORS (32)
#define GREEN_COLORS (64)
#define BLUE_COLORS (32)
#include <SPI.h>
#include <Adafruit_GFX.h>
#include <TFT_ILI9163C.h>
/*
Teensy3.x and Arduino's
You are using 4 wire SPI here, so:
MOSI: 11//Teensy3.x/Arduino UNO (for MEGA/DUE refere to arduino site)
MISO: 12//Teensy3.x/Arduino UNO (for MEGA/DUE refere to arduino site)
SCK: 13//Teensy3.x/Arduino UNO (for MEGA/DUE refere to arduino site)
the rest of pin below:
*/
TFT_ILI9163C tft = TFT_ILI9163C(10, 9);
int16_t sine[SCALE+(SCALE/4)];
int16_t *cosi = &sine[SCALE/4];
int16_t angleX = 0, angleY = 0, angleZ = 0;
int16_t speedX = 0, speedY = 0, speedZ = 0;
int16_t xyz[3][NDOTS];
uint16_t col[NDOTS];
int pass = 0;
void initialize (void){
uint16_t i;
/* if you change the SCALE*1.25 back to SCALE, the program will
* occassionally overrun the cosi array -- however this actually
* produces some interesting effects as the BUBBLES LOSE CONTROL!!!!
*/
for (i = 0; i < SCALE+(SCALE/4); i++)
//sine[i] = (-SCALE/2) + (int)(sinf(PI2 * i / SCALE) * sinf(PI2 * i / SCALE) * SCALE);
sine[i] = (int)(sinf(PI2 * i / SCALE) * SCALE);
}
void setup()
{
tft.begin();
initialize();
}
void matrix (int16_t xyz[3][NDOTS], uint16_t col[NDOTS]){
static uint32_t t = 0;
int16_t x = -SCALE, y = -SCALE;
uint16_t i, s, d;
uint8_t red,grn,blu;
for (i = 0; i < NDOTS; i++)
{
xyz[0][i] = x;
xyz[1][i] = y;
d = sqrt(x * x + y * y); /* originally a fastsqrt() call */
s = sine[(t * 30) % SCALE] + SCALE;
xyz[2][i] = sine[(d + s) % SCALE] * sine[(t * 10) % SCALE] / SCALE / 2;
red = (cosi[xyz[2][i] + SCALE / 2] + SCALE) * (RED_COLORS - 1) / SCALE / 2;
grn = (cosi[(xyz[2][i] + SCALE / 2 + 2 * SCALE / 3) % SCALE] + SCALE) * (GREEN_COLORS - 1) / SCALE / 2;
blu = (cosi[(xyz[2][i] + SCALE / 2 + SCALE / 3) % SCALE] + SCALE) * (BLUE_COLORS - 1) / SCALE / 2;
col[i] = ((red << 11) + (grn << 5) + blu);
x += INCREMENT;
if (x >= SCALE) x = -SCALE, y += INCREMENT;
}
t++;
}
void rotate (int16_t xyz[3][NDOTS], uint16_t angleX, uint16_t angleY, uint16_t angleZ){
uint16_t i;
int16_t tmpX, tmpY;
int16_t sinx = sine[angleX], cosx = cosi[angleX];
int16_t siny = sine[angleY], cosy = cosi[angleY];
int16_t sinz = sine[angleZ], cosz = cosi[angleZ];
for (i = 0; i < NDOTS; i++)
{
tmpX = (xyz[0][i] * cosx - xyz[2][i] * sinx) / SCALE;
xyz[2][i] = (xyz[0][i] * sinx + xyz[2][i] * cosx) / SCALE;
xyz[0][i] = tmpX;
tmpY = (xyz[1][i] * cosy - xyz[2][i] * siny) / SCALE;
xyz[2][i] = (xyz[1][i] * siny + xyz[2][i] * cosy) / SCALE;
xyz[1][i] = tmpY;
tmpX = (xyz[0][i] * cosz - xyz[1][i] * sinz) / SCALE;
xyz[1][i] = (xyz[0][i] * sinz + xyz[1][i] * cosz) / SCALE;
xyz[0][i] = tmpX;
}
}
void draw(int16_t xyz[3][NDOTS], uint16_t col[NDOTS]){
static uint16_t oldProjX[NDOTS] = { 0 };
static uint16_t oldProjY[NDOTS] = { 0 };
static uint8_t oldDotSize[NDOTS] = { 0 };
uint16_t i, projX, projY, projZ, dotSize;
for (i = 0; i < NDOTS; i++)
{
projZ = SCALE - (xyz[2][i] + SCALE) / 4;
projX = tft.width() / 2 + (xyz[0][i] * projZ / SCALE) / 25;
projY = tft.height() / 2 + (xyz[1][i] * projZ / SCALE) / 25;
dotSize = 3 - (xyz[2][i] + SCALE) * 2 / SCALE;
tft.drawCircle (oldProjX[i], oldProjY[i], oldDotSize[i], BLACK);
if (projX > dotSize && projY > dotSize && projX < tft.width() - dotSize && projY < tft.height() - dotSize)
{
tft.drawCircle (projX, projY, dotSize, col[i]);
oldProjX[i] = projX;
oldProjY[i] = projY;
oldDotSize[i] = dotSize;
}
}
}
void loop()
{
matrix(xyz, col);
rotate(xyz, angleX, angleY, angleZ);
draw(xyz, col);
angleX += speedX;
angleY += speedY;
angleZ += speedZ;
if (pass > 400) speedY = 1;
if (pass > 800) speedX = 1;
if (pass > 1200) speedZ = 1;
pass++;
if (angleX >= SCALE) {
angleX -= SCALE;
}
else if (angleX < 0) {
angleX += SCALE;
}
if (angleY >= SCALE) {
angleY -= SCALE;
}
else if (angleY < 0) {
angleY += SCALE;
}
if (angleZ >= SCALE) {
angleZ -= SCALE;
}
else if (angleZ < 0) {
angleZ += SCALE;
}
}