//////////////////////////////////////////////////////////////////////////// // // This file is part of MPU9150Lib // // Copyright (c) 2013 Pansenti, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in // the Software without restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the // Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef MPUVECTOR3_H_ #define MPUVECTOR3_H_ #include #include #define DEGREE_TO_RAD (float)M_PI / 180.0f) #define RAD_TO_DEGREE (180.0f / (float)M_PI) #define VEC3_X 0 // x offset #define VEC3_Y 1 // y offset #define VEC3_Z 2 // z offset typedef float MPUVector3[3]; void MPUVector3DotProduct(MPUVector3 a, MPUVector3 b, float *d); void MPUVector3CrossProduct(MPUVector3 a, MPUVector3 b, MPUVector3 d); #endif /* MPUVECTOR3_H_ */