//////////////////////////////////////////////////////////////////////////// // // This file is part of MPU9150Lib // // Copyright (c) 2013 Pansenti, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in // the Software without restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the // Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef MPUQUATERNION_H_ #define MPUQUATERNION_H_ #include #include "MPUVector3.h" #define QUAT_W 0 // scalar offset #define QUAT_X 1 // x offset #define QUAT_Y 2 // y offset #define QUAT_Z 3 // z offset typedef float MPUQuaternion[4]; void MPUQuaternionNormalize(MPUQuaternion q); void MPUQuaternionQuaternionToEuler(const MPUQuaternion q, MPUVector3 v); void MPUQuaternionEulerToQuaternion(const MPUVector3 v, MPUQuaternion q); void MPUQuaternionConjugate(const MPUQuaternion s, MPUQuaternion d); void MPUQuaternionMultiply(const MPUQuaternion qa, const MPUQuaternion qb, MPUQuaternion qd); inline float MPUQuaternionNorm(MPUQuaternion q) { return sqrt(q[QUAT_W] * q[QUAT_W] + q[QUAT_X] * q[QUAT_X] + q[QUAT_Y] * q[QUAT_Y] + q[QUAT_Z] * q[QUAT_Z]); } #endif /* MPUQUATERNION_H_ */